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Clubs to Curriculum: Learning with Minecraft 101

I2E On-Demand Course Catalog, Innovative Practice, Innovative Tools, Student Engagement And Differentiation

Clubs to Curriculum: Learning with Minecraft 101 provides you a full-course solution to get you started, move forward and make a difference using Minecraft: Education Edition!

This engaging, informative and practical professional learning experience includes the following nine (9) modules:

  1. Starting a Student Club
  2. Standards Alignment and Content Integration
  3. Differentiation and Coding Instruction in Minecraft
  4. Including All Kids in Play
  5. Game-Based Discovery Outside the Traditional Classroom
  6. Panel: Managing Students and Collaborative Experiences
  7. Build an Esports Program
  8. Teaching Game Design and Minecraft
  9. Build a Student Ambassador Program


Clubs to Curriculum:
Learning with Minecraft 101


Module 1: Starting a Student Club

Get ready to bring Minecraft: Education Edition to your program! Becky discusses the best way to get started using Minecraft in a club. What is needed, ways to get but in, and how a teacher can feel prepared.

Presenters: Becky Keene
Audience: All K-12 Educators, Minecraft: Education Edition
Duration: 58 minutes


Module 2: Standards Alignment and Content Integration

Minecraft: Education Edition is an engaging and collaborative way for students to learn. Listen in with Andy and Nic discussing the ways they have used Minecraft in multiple subject areas to meet standards and engage students in the learning.

Presenters: Andy Knueven and Nic Finelli
Audience: All K-12 Educators, Minecraft: Education Edition
Duration: 59 minutes


Part 3: Differentiation and Coding Instruction in Minecraft

Working with difference needs in a classroom can bring many challenges. Chris discusses how Minecraft brought a way for students to work more independently while being engaged in a game-based environment. Students learned coping skills and SEL while knowing they had something to build towards. Walk away with ideas and strategies to introduce Minecraft to different levels of learners and how coding to bring another element to your classroom.

Presenter: Chris Telfer
Audience: All K-12 Educators, Minecraft: Education Edition
Duration: 62 minutes


Part 4: Including All Kids in Play

Robin has been working with diverse learners of all ages for many years. Hear how adaptive learning through in-game settings and physical hardware can bring Minecraft: Education Edition to all learners. Find ways to provide simple accessibility features that provide an inclusive environment.

Presenters: Robin Lowell
Audience: All K-12 Educators, Minecraft: Education Edition
Duration: 58 minutes


Part 5: Game-based Discovery Outside the Traditional Classroom

Minecraft: Education Edition isn’t just for the classroom! Join Sarah to learn how a museum education program has utilized Minecraft to reach students across Canada with programs that used to be restricted to inside the physical museum space and how you can used these same ideas.

Presenter: Sarah Elliot
Audience: All K-12 Educators, Minecraft: Education Edition
Duration: 62 minutes


Part 6: Panel: Managing Students and Collaborative Experiences

Many educators wonder how Minecraft can be managed. Isn’t it a game?! Hear from a panel of educators that have been using Minecraft: Education Edition in their own classes at different grade levels to teach with amazing results. Each one brings a new idea and strategies to be a successful Minecraft teacher.

Presenters: Mike Call, Melissa Wrenchey, Maina Gachugu; Moderated by Nathan Wells
Audience: All K-12 Educators, Minecraft: Education Edition
Duration: 59 minutes


Part 7: Build an Esports Program

What is esports and how do you get started with Minecraft? Hear how Julie brought Minecraft: Education Edition to her district and created their esports league and how Microsoft Senior Program Manager Stephen Reid supported her and other schools to make Minecraft esports a success. You will walk away with easy to start ideas and ways to get your program started.

Presenters: Julie Mavrogeorge and Stephen Reid
Audience: All K-12 Educators, Minecraft: Education Edition
Duration: 60 minutes


Part 8: Teaching Game Design and Minecraft

Learn how Cathy Cheo-Isaacs worked with students to create and design learning experiences in their middle and high school Game Design classes. What does a game design class mean and look like? Find ways you can bring some of these engaging elements to your class.

Presenters: Cathy Cheo-Isaacs
Audience: All K-12 Educators, Minecraft: Education Edition
Duration: 67 minutes


Part 9: Build a Student Ambassador Program

Train kids to be the Minecraft expert in the room. The kids support each other and help train their teachers. Hear how Felisa led efforts in Atlanta to create a student ambassador program that has been nationally recognized and is creating leaders.

Presenters: Felisa Ford
Audience: All K-12 Educators, Minecraft: Education Edition
Duration: 48 minutes


About insight2execution!

We are extremely proud to introduce its partner organization, insight2execution (i2e, LLC), an award-winning strategic marketing and education consultancy that helps individuals and organizations connect their product or service to their target audience with impact. Our i2e colleagues comprise a team of education thought leaders who are passionate about bringing technology into teaching and learning the right way – where the focus is on learning, and the technology merely enables richer, more engaging scenarios. Their team of strategists, supported by their growing group of professional learning specialists, have all spent years in classrooms and now work with teachers to help make a greater impact as districts transition to an always-on learning, cloud-enabled, mobile environment.

The i2e team works extensively with Microsoft on strategic planning, content development, training development, and education consultancy for the educational audience, IT Professionals, and enterprise customers. Additionally, i2e specializes in supporting K-12 school districts in developing instructional design plans for educational technology initiatives.


TMI ANYTIME and i2e OnDemand…perfect together!

In partnership, TMI ANYTIME and i2e OnDemand bring you the following course offerings. Each of these engaging, informative, and professionally practical courses can be purchased individually for only $19.99 – or, you can experience it all through the  i2e OnDemand subscription discounted rate of only $49.99!  

ABCs of Accessibility ($19.99)

Accessibility is for everyone. This course is specifically designed for teachers, families, guardians of students with differing needs. The six (6) course modules will cover the foundations of special education and dive deep into the tools and strategies to meet the needs of all students using the built-in tools and apps in Office 365, Windows 10, and beyond. You will learn from contemporary practitioners that are current in the field.

The ABCs of Accessibility will include the following six modules:

  1. Foundations of Accessibility and Special Education
  2. Going Deep Into the Impact of Immersive Reader and Learning Tools
  3. OneNote in Special Education
  4. Accessibility Tools and Hacks in the Office Apps
  5. Using Other Tools and Apps: Windows 10 and Beyond
  6. Transitions Supporting Students for What is Next

Hybrid & Blended Learning Classroom Wins ($19.99)

More than ever, educators everywhere are using technology to engage students both at home and in school. What are the successes teachers can replicate no matter the class environment? Learn from educators from across all different types of learning environments as they showcase their successes in integrating digital tools and share their own hybrid and blended learning classroom wins!

Hybrid & Blended Learning Classroom Wins includes the following six modules:

  1. Digital Citizenship in Action: Using Tech for Good 
  2. Beedle: A Microsoft Teams Teacher Companion
  3. Top 10 Blended Tips for the InterACTIVE Class
  4. Fostering Connectedness and SEL
  5. You CAN CAN CAN with Canva Classroom
  6. Flipgrid to Foster Peer-to-Peer Learning

Clubs to Curriculum: Learning with Minecraft 101 ($19.99)

Clubs to Curriculum: Learning with Minecraft 101 provides you a full-course solution to get you started, move forward and make a difference using Minecraft: Education Edition!

This engaging, informative and practical professional learning experience includes the following nine (9) modules:

  1. Starting a Student Club
  2. Standards Alignment and Content Integration
  3. Differentiation and Coding Instruction in Minecraft
  4. Including All Kids in Play
  5. Game-Based Discovery Outside the Traditional Classroom
  6. Panel: Managing Students and Collaborative Experiences
  7. Build an Esports Program
  8. Teaching Game Design and Minecraft
  9. Build a Student Ambassador Program

i2e OnDemand Subscription ($49.99)

Experience and conveniently access each of the i2e OnDemand – anytime, anywhere and at your pace – through the  i2e OnDemand subscription discounted rate of only $49.99!  

Cost
$19.99

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