
Before my son started kindergarten in a public school in Boulder, Colo., in August, his teacher asked me to bring him in for an assessment. I expected this to be similar to what my daughter experienced when she started kindergarten three years ago — he’d meet his teacher, see his classroom, and then his teacher would ask him a few questions. She’d ask if anybody read to him at home, and see if he knew how to turn the pages of a book and hold it right side up.
The writing process can be so taxing for students. Literautas.com frames the writing process into a game while simultaneously scaffolding the experience for students by offering insightful prompts.
Posted By Ian Jukes
While educators have been busy trying to understand and teach to Millennials and Generation Y over the past several years, a new generation of mobile natives has been growing in the background.
Generation Z, which includes those born after 1995, now fills our K-12 classrooms, and they've brought their mobile habits with them.
Jordan Shapiro has written a wonderful post at Forbes identifying video games as wonderful tools for deep and immersive learning. Many game designers and educational advocates are crafting games to play in school. Games provide a natural space for rewarding metacognitive skills - the more the gamer plays and reflects, the more the gamer learns through experience and failure.
A February 18, 2015 Edutopia article by Matt Davis including a great video of director Martin Scorsese talking about the importance of visual literacy. Davis also provides recommendations on a number of excellent resources that are available. I particularly like the link to “Ideas For Using Film In the Classroom."