Education Blog

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Before my son started kindergarten in a public school in Boulder, Colo., in August, his teacher asked me to bring him in for an assessment. I expected this to be similar to what my daughter experienced when she started kindergarten three years ago — he’d meet his teacher, see his classroom, and then his teacher would ask him a few questions. She’d ask if anybody read to him at home, and see if he knew how to turn the pages of a book and hold it right side up.

The writing process can be so taxing for students. frames the writing process into a game while simultaneously scaffolding the experience for students  by offering insightful prompts. 

Original Source

Posted By Ian Jukes

While educators have been busy trying to understand and teach to Millennials and Generation Y over the past several years, a new generation of mobile natives has been growing in the background.

Generation Z, which includes those born after 1995, now fills our K-12 classrooms, and they've brought their mobile habits with them.

Jordan Shapiro has written a wonderful post at Forbes identifying video games as wonderful tools for deep and immersive learning. Many game designers and educational advocates are crafting games to play in school. Games provide a natural space for rewarding metacognitive skills - the more the gamer plays and reflects, the more the gamer learns through experience and failure.

A February 18, 2015 Edutopia article by Matt Davis including a great video of director Martin Scorsese talking about the importance of visual literacy. Davis also provides recommendations on a number of excellent resources that are available. I particularly like the link to “Ideas For Using Film In the Classroom."